OFFF 2011 Barcelona - Let's feed the future workshop

20.06.11 Disturb Media

To follow up on my previous post about 'Aaron Koblin: Let's feed the future workshop' at OFF, I'll talk about some of the projects created in the workshop. It was held by Aaron Koblin, Ricardo Cabello AKA Mr. Doob, Filip Visnjic and Eduard Prats Molner.

Unfortunately, the elusive Mr. Doob was nowhere to be seen on stage during the talk which was a shame. The workshop consisted of 10 applicants who had six and a half hours to create something cool. I think the time restraints affected the output of the workshop a little bit and as a result we saw 3 or 4 completed projects presented by four of the applicants. These consisted of some work using the Kinect and Cinder to route the Kinect output to a browser and then modify it using Chrome and WebGL; some work involving compression of images and audio to visualise what content is actually lost during compression and the 'Receipt Racer' a basic racing game re-worked to run on a receipt printer using a playstation controller and a projector.

To start, I will discuss the Kinect and WebGL. This was demoed by Marcin Ignac and from what he said Mr. Doob helped him to get it working. It's nice to see a browser processing Kinect data in real-time and using WebGL, however, I don't think it demonstrates a real life usage of the Kinect whereby users at home could use their Kinect to interact with a webpage. I don't think this would ever be possible without the use of some kind of plugin so it is still impressive to see it working in a web browser. This image posted on twitter by Marcin Ignac (which you can also see on the right below the video) shows a preview of the demo and the image below it shows a grab of the demo during the talk.

The work involving compression of images and audio was an interesting topic and seemed like a good starting point for some more interesting work. Unfortunately, I can't remember who presented it and I don't have any images of it being demoed but I will try to explain what went on.
Firstly, they took an image at full quality and an image that had been compressed; they processed the images to find the differences between the two and then outputted this difference as a separate image which visualised what the compression had actually done. Because there's no images of this, I have tried to re-create this which can be seen in the three images on the right. First is a full-res version of an image, then a compressed version and finally a version where anything missing from the original image is shown in black.
After showing the image version, they used this same concept on audio files, so they compressed an audio file, compared it with the original and then played out the difference so we can listen to what has been stripped out by the compression. It was interesting with the audio because to me, I couldn't hear a difference between the compressed and un-compressed versions.

Finally, what I think was the most interesting project was the Recipt Racer. This was created by Joshua Noble, Martin Fuchs & Philip Whitfield. There is a video of the project being demoed at the top right of this post; you can also watch a clearer video here. Joshua noble also has some photographs of the project on his website. Using a thermal receipt printer as the 'screen', a projector to project the player on the 'screen' and a playstation controller to move the player around the 'screen' they have created an interesting combination of physical and digital mediums to re-hash a simple racer game.
The receipt printer prints out a basic track which curves from left to right and prints out random blocks to avoid. The projector projects a little dot which represents the player or the car onto the track; the receipt printer then prints more track which causes the movement of the car and finally, the player must move his car around the printed track using a playstation controller to avoid the walls and obstacles. Watch the video to get a good idea of how it works. I particularly like the way the projector shows the crashes using pixelated red explosions.

All in all there was some interesting work as an outcome of the workshop. It would be interesting to see what would have come out of it given the attendees more time, but I think that the time limit was an important concept of the workshop.

Marcin Ignac tweet about Kinect + Cinder + WebGL Kinect + Cinder + WebGL Image compression example HQ Image compression example LO Image compression example - Difference




OFFF 2011 Barcelona - Aaron Koblin

16.06.11 Max Novakovic

'Aaron Koblin: Let's feed the future workshop' was probably the talk I was most looking forward to at OFFF. It focussed on a workshop available for a select few where the attendees would 'work together for one day and present their creations'. I will be covering the results of this workshop in another post, but I think Koblin's introduction to his work and himself warranted a separate blog post.

Aaron Koblin is 'an artist specializing in data and digital technologies'; he is also Creative Director of the Data Arts Team at Google. At OFFF before the workshop attendees presented their work, Koblin gave a brief overview of some of his works. Some projects he mentioned were:

The Johnny Cash project is an interactive music video in which each frame is drawn by a different person. A user will get a frame of the music video and they can then use the drawing tool on the website to re-create the frame in whatever style they choose; limited to a black and white palette. The video at the top right of this post is a version of the music video. Since the video is ever changing, it will probably now be different so go to the website and see it for yourself. Another interesting feature of the project is that frames can be categorised and rated so you can view the video differently based on frame rating, abstract frames, realistic frames, etc.

The video for Radiohead's House of Cards (credits) which used lasers to capture surroundings and shapes to produce a music video that didn't have any video in. You can download the source (written in Processing) and watch a making of video at the Google code page. Koblin also explained how because the video was open source, many spin-off versions of the video had been made and uploaded to youtube including a 3D print of Thom Yorke's face, see image to the right.

eCloud is a sculpture/permanent installation housed inside San Jose International Airport. It features hundreds of panes of 'Smart glass' which are turned on and off to simulate weather patterns around the world. There is a display which details what is being displayed on the panels. There is a lot of information about this at http://www.ecloudproject.com/. The photo to the right (by Spencer Lowell) shows the eCloud installed in the airport there is also a video of it in action here. This project was built in Java and was built using Processing as a base.

Others were ROME which is a completely browser-based music video which makes use of webGL to create realtime 3D graphics, videos and interaction to create an immersive experience. As Aaron said, you really need to see it yourself to experience it so visit the site: http://www.ro.me/.
The Wilderness Downtown another browser-based music video that uses google maps to personalise the music video, features a drawing tool to send messages to your past self and makes use of browser windows to frame different parts of the video.
Finally, Ten Thousand Cents which was a project that used Amazon's Mechanical Turk to ask thousands of people to draw a fraction of a one-hundred dollar bill. The result can be seen in the animated gif to the right.

To see more work of Aaron's, visit his portofolio at http://www.aaronkoblin.com/, it's all really impressive work. I like to see that Processing is used in many of his projects. Also, I think that my favourite projects of his are those in association with Chris Milk and Mr. Doob - ROME, The wilderness downton and The Johnny Cash project.

3D print of Thom Yorke's face based on the House of Cards music video Photo of eCloud at San Jose International Airport by Spencer Lowell ROME sharing tool at OFFF Ten Thousand Cents animation




OFFF 2011 Barcelona - the geeky gist

13.06.11 George Profenza

Back from an amazing conference and an amazing city. A breath of fresh air is clearly helpful. Maybe it's beautiful Barcelona, maybe the nice weather, the relaxed, beautiful people, but OFFF has a very nice vibe to it. It's so different from geekier conferences and I like it.

Even if OFFF seems to focus more on design, animation and motion graphics, this year I saw showcases of quite a few projects that blended art, design and technology into one.

I will go through a few of the more technical projects showcased at OFFF.

Aside from the technical talk by Aaron Koblin, Ricardo Cabello (mrdoob), Filip Visnjic (CAN) and Eduard Prats Molner, which Max will cover in more detail OFFF also had a brilliant exhibition called Mirrors. This gallery presented a large amount of brilliant works by Kyle McDonald, Zach Liberman, Theo Watson, Daito Manabe, Motoi Ishibashi, Aram Barthol, Marnix de Nijs, Seth Hunter, Eric Rosenbaum and Joshua Davis.

Daito Manabe and Motoi Ishibashi had two brilliant pieces: Points and Fade Out. Points uses a kinect to track the outline of the visitor. Points are computed from the outline and converted into optimal paths for the actuators/motors controlling a compressed air gun. The gun then 'draws' the outline of the tracked visitor on paper.

Fade Out is another brilliant way to digitally draw a portrait: it uses a laser which gradually illuminates a screen filled with phosphorescent paint. Personally, I enjoyed the sound of it and the ephemeral feel the fade out gives to this piece.

Recently I got interested in 3D scanning and 3D printing, as you might have noticed form my previous posts, so I was very pleased to see and experience the Janus machine at OFFFMatica. I was lucky enough to meet Kyle McDonald and talk to him about the project. Got very interesting insights and left inspired to learn more about computer vision, even if, I must admit, topics like AI and Machine learning scare me. The Janus machine uses a 3D scanning technique called structured light. Roughly speaking the idea is light is projected in patterns (a narrow band of vertical stripes for example) onto a subject. The pattern gets distorted on the subject and the 3d data is estimated by using the differences between the distorted and the original pattern. Kyle has an open source project on Google Code called structured-light.

The great things about conferences is you can meet and talk to the people you admire, receive great advices and get inspired. I had the pleasure to chat to Daito Manabe and Kyle McDonald on my 1st day at OFFF which was great. I really hoped to see the illusive mr.doob, but didn't have a chance. I've managed to catch Aaron Koblin for a few questions and a big thank you for the work he and mr.doob have done on the Rome project. I've learned a lot from it and they make it look so easy, but a lot of work went into that. Han Hoogerbrugge put this into words very well: "It's nice to see the people behind the other side of the computer screen".

OFFF 2011 was a great experience, and from the geeky point of view, it proved that the trend of art and technology blending is only going to grow. Makes me wonder how long until the boundary completely disappears.

OFFF Title OFFFMatica 1 OFFFMatica 2 Daito Manabe 1 Daito Manabe 2 Daito Manabe 3 Daito Manabe 4 Daito Manabe 5 Kyle McDonald Aaron Koblin 1 Aaron Koblin 2 Aaron Koblin 3 Han Hoogerbrugge




OFFF 2011 Barcelona - Day 0.5

09.06.11 Greg Danford

The first couple of speakers I watched today, for me, failed to hit the mark. Tedium sets in very quickly when watching others indulge themselves. I become intolerant to watching 2 mins of work that maybe took two months to create if there's no emotional attachment to me, the viewer.

In fact, I start to write this post as an audience agitates in the presence of some exploratory works that I'm sure were amazingly fun to create - which is a shame. In some respects, it's an inspiration to keep going strong with our own personal projects - it seems that nothing experimental is deemed a failure, with which i wholeheartedly agree. But, the presentation of these explorations really should, perhaps, be better contextualised and be told as more of an engaging story.

Han Hoogerbrugge is a breath of fresh air. He sits on stage behind his laptop looking like he's stepped straight out of Reservoir Dogs.

His early animation work on 'Modern living' and 'Nails' really showcase a raw talent in it's simplest form - these were not money making projects, quite the opposite, but commissioned work arrived because of it. A theme we heard a lot at FOTB10 and one we really try to follow ourselves.

Some MTV animations were followed by 'Clown Basics' and the work in progress of a new game. The on-screen humour plays such a big part in getting the audience on your side.

ProStress is a nice outlet that began self-focused and then turned to look at the light side of topical news, and is a daily obsession with instant reward. One cartoon every morning leaves the feeling that the day has been productive before its barely begun. #jealous

This then led to a tangible product called Fuck Death - models made in China and 'advertised' by The Pope.

Animations for 'Freedom' (?) and 'Melting Pot' were followed, bizarrely, by a website highlighting safety procedures in hospitals. Like the dangers of Laughing Gas and Heavy Lifting. Only in Holland.

And more MTV ads (who else could use the same style for a doctor and a music channel?).

Ah! How did I not work out that, if you were to draw a Venn diagram of all of the above - the Pet Shop Boys 'You Need Love' would be bang in the middle (albeit slightly on the tamer side of things). Cynics might say a slight sell out, but I would say the perfect outlet and, I hope, a decent earner for such an engaging talent.

A great presentation.

Day 1 observation: A LOT less laptops than other similar conferences - might be due to shit internet, but a very different crowd, nonetheless. One that includes about 30 times more females - of whom around 50% are #squeakclappers according to the hot-blooded males in our party - I can't possibly comment. There's a direct relationship between laptops and hot girls. Put the laptops away and the girls shall come ;)

hoogerbrugge_01 hoogerbrugge_02 hoogerbrugge_04 hoogerbrugge_05