disturb launch kinnari.com

19.03.12 Greg Danford

Over the course of the last 6 months, we've been working with Kinnari to help them launch their new jewellery brand.

Kinnari and their community of users collaborate together to evolve jewellery designs that are tailored to each individual user's taste; the credit for being the designer of the resulting creation can be equally shared between the brand and the user.

Therefore, it's quite a different relationship to most B2C brands - obviously a transaction takes place for the production of the goods, but the bespoke nature of the journey to arrive at the purchase leaves users feeling a lot less of a consumer and more a creator.

From a digital agency's point of view, this was a fantastic project for disturb to be involved with. Firstly, we were thrilled to be awarded the job of designing the brand's identity - a process with which the brands founders were extremely closely involved. We feel that the end result is an identity that really captures the simplicity and elegance of the brand without stealing the show from the jewellery, which does a very good job of selling itself visually.

The design of the site then really fell into place. We wanted to create a sleek, uncluttered vehicle for the presentation of the visually rich content. Jason Turner, digital designer at disturb said "The first challenge in designing the Kinnari site was about finding the right balance between the branding and the jewellery. I felt that the company identity shouldn't try to compete for attention with the jewellery, because the product certainly looks good enough to sell itself and the less clutter around it the better.

"The next challenge was around the navigation of the design tool. The experience itself is fun, but we didn't want to push this too much further with the look of the various controls and options, due to the risk of devaluing the premium feel. We netted out at a place towards the 'charming' side of fun, which I think is a perfect position for Kinnari."

On the development side, the highlight of the site build for us was the creation of the Design Tool. It allows users to immerse themselves into the creation process, changing the collection, base model, finish, gemstone colour and size, while seeing an updated 3D representation of their jewellery all the way through the process, as a 360° view that they control.

The fact that the site has been built to perform equally well across many devices and platforms is, most importantly, beneficial to Kinnari's community of users because they can design across tablet devices and smart phones as well as desktop PCs. It's something that's also beneficial to disturb because it's a great demonstration of our capabilities in this area and serves us well in our quest to dispel the myth that we're only about Flash!. Without getting too into the technical side, and just for those who are interested, the front end of the site is an HTML / Javascript build, making very good use of jQuery. The back end comprises of a Symphony CMS build and integration of the REALEX payment system.

This all makes for a really slick, enjoyable experience. See what you think and have a go at designing your own jewellery at kinnari.com

Kinnari Jewellery Kinnari Design Tool Kinnari Identity Kinnari Home Screen




I know what you did last weekend

28.10.11 Greg Danford

Last weekend we went go-karting. Well, we tried to go go-karting...

Here’s a thought - if you’re considering racing at ‘F1K’ - don’t take their advice and go to Heathrow Terminal 3 to get taxis, otherwise most of you will spend your time watching others trundle round the track.

Anyway, Windsor was nice afterwards. We enjoyed a healthy meal and an unhealthy amount of booze. This likely made Queen Liz quite happy that she was out of town.

If the measure of a good night is the lack of recollection surrounding the end of it then this one was right up there with, erm, some other good nights that escape me right now.

Regardless of the ‘moves’, I think we all felt worse than Jagger the next day.

Alex
2011-11-07   13:46

What fun!






Visualisation of olympics game entries

01.08.11 Max Novakovic

This visualisation shows entries to a nationwide competition which took place over about 5 weeks. The competition consisted of 1,000 stores handing out scratch-cards to customers offering them a chance to play a web based game to win a pair of tickets to the olympics. Please ensure you watch the video in HD (720p)!

The game was widely cross-platform and allowed the game to be played on mobile devices, tablets and desktop computers. In the visualisation circles represent an entry. The diameter of the circle is based on the score the user achieved (a bigger circle is a better score) and the location of the circle represents where the player was located in the country.

The visualisation was created using Processing.

Some numbers:

  • There were 25,372 entries
  • Spread out over 38 days
  • Which is 676 entries a day
  • Or about 1 entry every 2 minutes
  • Time in the video is sped up 36,480 times




from the disturb archives: Cushe Online Store

18.06.11 Disturb Media

From the archives: Cushe Footwear asked disturb to create a unique and interesting shopping experience. From initial scamps to design and production this was a project we were responsible for in its entirety.

It looked great, worked great, and sold footwear at such a pace that the shop had to go offline while it got it's breath back.

This was a project from the first year of disturb's existence, spanning 2007/2008 and it still remains very close to our hearts. as we were establishing our own brand of digital design, we were helping to further the flourishing footwear brand that we'd been working very closely with during its formative years.

At the time, a Flash-based online store was quite an adventurous way to go - but our brief was certainly not to stay safe. We didn't have today's heightened worries of cross-device compatibility so created an immersive online shopping experience that was certainly functional but more focused in expressing the brand's personality and ethos.

Things change so quickly that, 4 years later, we likely wouldn't answer the same brief in the same manner - but it has it's place in our and Cushe's history as one of the many milestones that helped to make us both what we are today. Happy days.

cushe online store




from the disturb archives: Sparta-Cuss

15.06.11 Disturb Media

Working with our agency client Brooklyn Brothers, we created quite simply the most offensive project we've ever worked on, but one of the most fun at the same time. A simple yet very effective site where users can send the most disgusting insults to their 'friends'.

Using excerpts from the amazing TV series, we still don't know how this site didn't get banned.

WARNING! - STRONG LANGUAGE