Streetview Stereographic

03.01.12 Max Novakovic

I came across an online demo called Streetview Stereographic and was inspired to create a short animation that 'drives' from Farringdon station past our office and to Smithfield Market. Streetview Stereographic uses WebGL and Stereographic projection on Google Street View images to create a novel effect that looks like what you are viewing is a mini planet.

As the project uses WebGL you will need a relatively new browser such as Chrome 15+ or Firefox 4+. Some interesting results:

I've seen some videos before that use Stereographic projection and thought it was a cool effect. Unfortunately, I can't remember where I saw any of them. I see lots of potential with this; the demo is open source so it could be adapted so that you can specify a route and automatically be walked you through the route in the same style as the video.

The video was made quite crudely by taking a screenshot of each frame and then stitching them together with FFmpeg.

Stonehenge Stereographic

artraffi
2012-01-09   21:23

nice pics!! i just made a video of it in berlin--> http://www.youtube.com/watch?v=oGXYEqVFclg


orgicus
2012-01-16   20:26

That's pretty sweet ! Although not the same, reminds me of Keith Peters' Polar Distortion experiments ( http://www.bit-101.com/blog/?s=polar )...Simpsons did if first :P






My harsh but fair views on Nokia's 3D projection Mapping.

29.11.11 Jace Turner

I went to Millbank tower to be blown away but ended up trying to hear a 45min DJ set before being fed a pretty average 5min 3D projection.

Its began with a reference to Snake, light trails going round the building acting like Snake. Nice nod to Nokia's past, I liked this a lot… I really REALLY hope it was being played live by the crowd but I doubt it. <--- It should have, with part of the building being a live stream of them holding a Nokia hand set.

Deadmau5 then came on and played what sounded like a pretty good set with live singers? Unfortunately we only could hear bass as we went quite in the thick of it. Deadmau5 played for 45min with a live feed of himself taking up 1/6th (ish) of the building. The rest of the building had rather typical light beams forming shapes and logos.

After that he went off stage and we waited… yawwwwwn. 5 - 10min later he came back on after a change of clothes for the 5min video that everyones seeing online today.

Honestly, I think it could have been better. The projection and technology was great. They were projecting from across a river on a huge building but unfortunately the huge lack of concept outweighed it for me. First off, why that building?! Its flat and boring, 3D mapping is about using the surface, the shape, getting clever.

It was pretty cool they had a live DJ but 45min just watching him without any explanation of how the evening was gonna run was confusing for me. I was there to see mad crazy animation. This 45min needed a 'show' and to get some more action. Some big lights, some sound-responsive animation, put him in a boat in the middle of the river, have some people parachute off the tower, do anything! Maybe even let people know how the evening will roll out. All that happened was people talking to each other asking 'where's this mad animation stuff?' Or 'Is this it?'.

I can be quite a hater of these 3D mapping projects as I feel most of 'em are severally lacking in CONCEPT. I feel they tend to be very random, I don't like this. All I see is burning cash.

Anyway, I've posted a few I do like:

Prague Astronomical Clock - 600th Anniversary Show

H&M Projection on the Dam Square Amsterdam

Ralph Lauren 4D Experience

It seams a shame that such a great and large-scale opportunity to do something amazing in London's digital world has been missed. There could be many understandable reasons why this fell a bit short. Who knows. All I know was last night there were bound to be a few agencies walking away with the 'I could have done better than that' attitude. I hope they get a chance and do.

Nokia




from the disturb archives: Cushe Online Store

18.06.11 Disturb Media

From the archives: Cushe Footwear asked disturb to create a unique and interesting shopping experience. From initial scamps to design and production this was a project we were responsible for in its entirety.

It looked great, worked great, and sold footwear at such a pace that the shop had to go offline while it got it's breath back.

This was a project from the first year of disturb's existence, spanning 2007/2008 and it still remains very close to our hearts. as we were establishing our own brand of digital design, we were helping to further the flourishing footwear brand that we'd been working very closely with during its formative years.

At the time, a Flash-based online store was quite an adventurous way to go - but our brief was certainly not to stay safe. We didn't have today's heightened worries of cross-device compatibility so created an immersive online shopping experience that was certainly functional but more focused in expressing the brand's personality and ethos.

Things change so quickly that, 4 years later, we likely wouldn't answer the same brief in the same manner - but it has it's place in our and Cushe's history as one of the many milestones that helped to make us both what we are today. Happy days.

cushe online store




OFFF 2011 Barcelona - Day 0.5

09.06.11 Greg Danford

The first couple of speakers I watched today, for me, failed to hit the mark. Tedium sets in very quickly when watching others indulge themselves. I become intolerant to watching 2 mins of work that maybe took two months to create if there's no emotional attachment to me, the viewer.

In fact, I start to write this post as an audience agitates in the presence of some exploratory works that I'm sure were amazingly fun to create - which is a shame. In some respects, it's an inspiration to keep going strong with our own personal projects - it seems that nothing experimental is deemed a failure, with which i wholeheartedly agree. But, the presentation of these explorations really should, perhaps, be better contextualised and be told as more of an engaging story.

Han Hoogerbrugge is a breath of fresh air. He sits on stage behind his laptop looking like he's stepped straight out of Reservoir Dogs.

His early animation work on 'Modern living' and 'Nails' really showcase a raw talent in it's simplest form - these were not money making projects, quite the opposite, but commissioned work arrived because of it. A theme we heard a lot at FOTB10 and one we really try to follow ourselves.

Some MTV animations were followed by 'Clown Basics' and the work in progress of a new game. The on-screen humour plays such a big part in getting the audience on your side.

ProStress is a nice outlet that began self-focused and then turned to look at the light side of topical news, and is a daily obsession with instant reward. One cartoon every morning leaves the feeling that the day has been productive before its barely begun. #jealous

This then led to a tangible product called Fuck Death - models made in China and 'advertised' by The Pope.

Animations for 'Freedom' (?) and 'Melting Pot' were followed, bizarrely, by a website highlighting safety procedures in hospitals. Like the dangers of Laughing Gas and Heavy Lifting. Only in Holland.

And more MTV ads (who else could use the same style for a doctor and a music channel?).

Ah! How did I not work out that, if you were to draw a Venn diagram of all of the above - the Pet Shop Boys 'You Need Love' would be bang in the middle (albeit slightly on the tamer side of things). Cynics might say a slight sell out, but I would say the perfect outlet and, I hope, a decent earner for such an engaging talent.

A great presentation.

Day 1 observation: A LOT less laptops than other similar conferences - might be due to shit internet, but a very different crowd, nonetheless. One that includes about 30 times more females - of whom around 50% are #squeakclappers according to the hot-blooded males in our party - I can't possibly comment. There's a direct relationship between laptops and hot girls. Put the laptops away and the girls shall come ;)

hoogerbrugge_01 hoogerbrugge_02 hoogerbrugge_04 hoogerbrugge_05




from the disturb archives: Cushe intro Movie

14.05.11 Disturb Media

When Cushe were acquired by global footwear group, Wolverine, disturb were asked to create a 5 minute animated piece to introduce Cushe and their brand ethos to the rest of the group at their annual conference in the US.